Case Study I Glocalising high-quality, scalable training activities in tech
The NVIDIA Deep Learning Institute (DLI) collaborates with universities and research laboratories…
Case Study I Revamping traditional ICT education with an agile SCRUM-based methodology
The University of Applied Sciences Utrecht (HU) is revamping ICT education with its “Open-ICT” bac…
Case Study I A gamified, real-world approach to learning programming
The Olympic Computer Club (Olimpijskie Koło Informatyczne – OKI) invites young polish people, aged…
Case Study I Digital certificates for the recognition of non-formal education
The University of Applied Science Utrecht joined the national Dutch pilot programme on Edubadges…
Case Study I An open education model for underserved students to be career-ready
P-TECH is a public education model, developed by IBM and educators. It provides high school and…
Case Study I Learning game development at a distance with open-source tools
The “Game Development Short Course” is a Greek high-level training course for programmers in the fie…
Case Study I Cultivating employees’ skills and attracting young ICT talents
Zemanta regularly updates the knowledge, competences, and skills of its employees. The company…
Booklet Case Studies I 12 Ideas to Tackle the Shortage of Software Professionals in Europe
The booklet presents curated real-world good practice examples that help translate our Software…
Presentation I e-CF in the European Software Skills Alliance
ESSA uses the European e-Competence Framework (e-CF) as a solid, yet flexible, basis to create,…